AxCloudMat_v
============
  Textures:
    - BeyondSummerCloudFar2
        Offset: 1.4379000663757324, 0

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 72, 72, 160, 255
    - 106, 165, 255, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 252, 252, 252, -21
    - 93, 85, 65, 255

  Steps:
    1: RGB = (lerp from (72, 72, 160) to (tex #1 RGB) using (vertex RGB))
         A = (tex #1 A), then add -21, multiply by 4



BxCloudThunderHeadMat
=====================
  Textures:
    - BeyondSummerThunderHead

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 128, 180, 255, 0

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 236, 240, 244, 255

  Steps:
    1: RGB = (lerp from (128, 180, 255) to (236, 240, 244) using (tex #1 RGB))
         A = ((tex #1 A) * (vertex A)), multiply by 2



CxCloudMat_v
============
  Textures:
    - BeyondSummerCloud
        Offset: -0.40860000252723694, 0

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 170, 201, 255, 87

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 212, 232, 240, -41

  Steps:
    1: RGB = (lerp from (170, 201, 255) to (212, 232, 240) using (tex #1 RGB))
         A = ((tex #1 A) * (vertex A)), then add -41, multiply by 2



SeaMat_v
========
  Textures:
    - BeyondSummerSea
        Offset: 0, 0.8388000726699829
        Scale: 1.5, 1
    - BeyondSummerSea
        Offset: 0, 4.628000259399414
        Scale: 1, 1.5

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 78, 137, 255, 255
    - 0, 0, 0, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 85, 195, 138, 255
    - 61, 146, 163, 255

  Steps:
    1: RGB = (lerp from (85, 195, 138) to (vertex RGB) using (tex #1 RGB))
         A = ((tex #1 A) * (vertex A))
    2: RGB = ((prev. RGB) * (tex #2 RGB)), then add (78, 137, 255)
         A = (vertex A)
